• DocumentCode
    3057916
  • Title

    Immerse™: An alternative approach to 3D graphics performance

  • Author

    Wong, Paul ; Kuo-Tseng Tseng ; Lee, Edward ; Tarn, H.

  • Author_Institution
    Centreon Technol. Inc., Santa Clara, CA, USA
  • fYear
    2012
  • fDate
    2-5 Dec. 2012
  • Firstpage
    452
  • Lastpage
    455
  • Abstract
    This paper identifies shader program performance as a performance bottleneck in mobile 3D graphics. Math function plays an important role in shader program performance. We suggest an alternative approach to improve the performance which does not increase the power consumption or transistor count. Shader performance will be key to future 3D graphics applications.
  • Keywords
    mobile computing; rendering (computer graphics); software performance evaluation; 3D graphics performance; Immerse; Moore´s law; graphics-rendering algorithms; math function; mobile 3D graphics; performance bottleneck; performance improvement; shader program performance; Graphics; Graphics processing units; Hardware; Kernel; Mobile communication; Performance evaluation; Transistors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems (APCCAS), 2012 IEEE Asia Pacific Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4577-1728-4
  • Type

    conf

  • DOI
    10.1109/APCCAS.2012.6419069
  • Filename
    6419069