DocumentCode :
3057916
Title :
Immerse™: An alternative approach to 3D graphics performance
Author :
Wong, Paul ; Kuo-Tseng Tseng ; Lee, Edward ; Tarn, H.
Author_Institution :
Centreon Technol. Inc., Santa Clara, CA, USA
fYear :
2012
fDate :
2-5 Dec. 2012
Firstpage :
452
Lastpage :
455
Abstract :
This paper identifies shader program performance as a performance bottleneck in mobile 3D graphics. Math function plays an important role in shader program performance. We suggest an alternative approach to improve the performance which does not increase the power consumption or transistor count. Shader performance will be key to future 3D graphics applications.
Keywords :
mobile computing; rendering (computer graphics); software performance evaluation; 3D graphics performance; Immerse; Moore´s law; graphics-rendering algorithms; math function; mobile 3D graphics; performance bottleneck; performance improvement; shader program performance; Graphics; Graphics processing units; Hardware; Kernel; Mobile communication; Performance evaluation; Transistors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems (APCCAS), 2012 IEEE Asia Pacific Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4577-1728-4
Type :
conf
DOI :
10.1109/APCCAS.2012.6419069
Filename :
6419069
Link To Document :
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