DocumentCode
3058938
Title
Frame-based periodic broadcast and fundamental resource tradeoffs
Author
Sen, Subhabrata ; Gao, Lixin ; Towsley, Don
Author_Institution
Dept. of Comput. Sci., Massachusetts Univ., Amherst, MA, USA
fYear
2001
fDate
36982
Firstpage
77
Lastpage
83
Abstract
Multimedia streaming applications consume significant amounts of server and network resources due to the high bandwidth requirements and long durations of audio and video clips. For popular videos, periodic broadcast techniques exploit the client´s buffer space and network reception bandwidth capabilities to reduce server and network transmission bandwidth requirements. We study the fundamental tradeoffs among the server/network bandwidths, client buffer, client reception bandwidth, and the playback startup delay for periodic broadcast. We adopt a fine-grained fluid transmission model and consider a class of frame-based periodic transmission schemes which assign a fixed transmission bandwidth to each frame in the video, and continuously transmit each frame according to this rate. We develop and explore broadcast schemes that minimize the transmission overhead while guaranteeing a particular playback delay to clients, when clients are resource (buffer or bandwidth) constrained. We also consider the problem of using a single transmission scheme to satisfy clients with heterogeneous rate constraints, and develop an appropriate reception scheme to jointly minimize the client playback startup delay and client buffer requirements. Extensive evaluations of these different scenarios suggest that an operating region defined by a playback startup delay of a few tens of seconds, client reception bandwidth equal to 2-4 times the mean video bandwidth, client buffer space sufficient to accommodate 15-40% of the video, and server and network transmission bandwidths of 3-5 times the mean video bandwidth, is very attractive from the viewpoint of the server, network, and client
Keywords
bandwidth allocation; broadcasting; buffer storage; client-server systems; multimedia communication; video servers; broadcast schemes; buffer space; client buffer; client buffer requirements; client buffer space; client playback startup delay; client reception bandwidth; fine-grained fluid transmission model; fixed transmission bandwidth; frame based periodic broadcast; frame-based periodic transmission schemes; fundamental resource tradeoffs; heterogeneous rate constraints; high bandwidth requirements; mean video bandwidth; multimedia streaming applications; network reception bandwidth capabilities; network resources; network transmission bandwidth requirements; network transmission bandwidths; operating region; periodic broadcast; periodic broadcast techniques; playback delay; playback startup delay; server resources; server/network bandwidths; single transmission scheme; transmission overhead; Application software; Bandwidth; Broadcasting; Computer networks; Delay; Multimedia communication; Network servers; Space exploration; Streaming media; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Performance, Computing, and Communications, 2001. IEEE International Conference on.
Conference_Location
Phoenix, AZ
Print_ISBN
0-7803-7001-5
Type
conf
DOI
10.1109/IPCCC.2001.918638
Filename
918638
Link To Document