DocumentCode :
3060712
Title :
Transformation of a general 3D facial model to an actual scene face
Author :
Reinders, M.J.T. ; Sankur, B. ; van der Lubbe, J.C.A.
Author_Institution :
Dept. of Electr. Eng., Delft Univ. of Technol., Netherlands
fYear :
1992
fDate :
30 Aug-3 Sep 1992
Firstpage :
75
Lastpage :
78
Abstract :
Accurate modeling and adaptation of scene objects play a crucial role in model-based coding schemes. In this paper a method is presented which transforms a general model of a face to the actual face viewed in the scene. The transformation is based on the facial contours (face border, eyes and mouth) and consists of an affine transformation (for all vertices) and local transformations for each individual vertex. Local transformations are executed taking into consideration the elastic properties of the model
Keywords :
feature extraction; image coding; image processing; actual scene face; facial contours; feature extraction; general 3D facial model; image coding; image transformation; model-based coding; video sequences; Adaptation model; Cameras; Deformable models; Eyes; Head; Image coding; Image segmentation; Information theory; Layout; Mouth;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pattern Recognition, 1992. Vol.III. Conference C: Image, Speech and Signal Analysis, Proceedings., 11th IAPR International Conference on
Conference_Location :
The Hague
Print_ISBN :
0-8186-2920-7
Type :
conf
DOI :
10.1109/ICPR.1992.201931
Filename :
201931
Link To Document :
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