Title :
Interective Point Clouds Fairing on Many-Core System
Author :
Jie, Tang ; Gangshan, Wu ; Bo, Xu ; Zhongliang, Gong
Author_Institution :
Dept. of Comput. Sci. & Technol., Nanjing Univ., Nanjing, China
Abstract :
This Paper proposes an interactive point clouds fairing algorithm running on many-core system. The algorithm is composed of four steps. Firstly, a k nearest neighbor searching method was designed which could fully utilize the computing ability of GPU. Secondly, a parallel Gaussian weighted normal estimation was put forward. Thirdly, a weighted fairing method was proposed to get better result especially for the unevenly distributed point clouds. The whole algorithm was implemented on NVIDIA GPU using CUDA. Experimental results show that the algorithm could achieve interactive fairing of large size point clouds with good quality.
Keywords :
Gaussian processes; computational geometry; computer graphic equipment; coprocessors; multiprocessing systems; parallel processing; search problems; CUDA; NVIDIA GPU; interactive point clouds fairing algorithm; k nearest neighbor searching method; many core system; parallel Gaussian weighted normal estimation; Clouds; Estimation; Graphics processing unit; Nearest neighbor searches; Noise; Noise reduction; Parallel processing; CUDA; GPU; fairing; point clouds;
Conference_Titel :
Parallel and Distributed Processing with Applications (ISPA), 2010 International Symposium on
Conference_Location :
Taipei
Print_ISBN :
978-1-4244-8095-1
Electronic_ISBN :
978-0-7695-4190-7
DOI :
10.1109/ISPA.2010.49