DocumentCode :
3062735
Title :
Knowledge-based extraction of control skeletons for animation
Author :
Delias, F. ; Moccozet, L. ; Magnenat-Thalmann, N. ; Mortara, M. ; Patane, Giuseppe ; Spagnuolo, M. ; Falcidieno, B.
Author_Institution :
Univ. of Geneva, Geneva
fYear :
2007
fDate :
13-15 June 2007
Firstpage :
51
Lastpage :
60
Abstract :
In this paper we propose a method for the automatic extraction and annotation of the animation control skeleton of virtual humans, which relies on an a-priori knowledge of the human anatomy. The method is based on a segmentation of the virtual human shape into semantically meaningful features, like arms or legs, and on an automatic location and labeling of joints of the control skeleton. The method is particularly relevant for computer animation where the process still largely relies on manual tasks, and especially for virtual characters built on real scanned data. Several examples will show the results obtained with our approach.
Keywords :
computer animation; feature extraction; image segmentation; virtual reality; animation control skeletons; automatic location; human anatomy; knowledge-based extraction; virtual characters; virtual human shape segmentation; Animation; Arm; Automatic control; Human anatomy; Joints; Labeling; Leg; Shape control; Skeleton; Tree graphs;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on
Conference_Location :
Lyon
Print_ISBN :
0-7695-2815-5
Type :
conf
DOI :
10.1109/SMI.2007.24
Filename :
4273368
Link To Document :
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