Title :
A New Approach of Mechanics Simulation Based on Game Engine
Author :
Hu, Wenfeng ; Qu, Zhouqing ; Zhang, Xiaoyuan
Author_Institution :
Dept. of Comput. Sci., Commun. Univ. of China, Beijing, China
Abstract :
Mechanics is a subject based on experiments which usually are inconvenient and expensive in reality. Computer simulation is a reasonable substitute for real mechanics experiments, but traditional mechanics simulation approaches also have many disadvantages, such as low interactivity, low flexibility, low reusability, high development difficulty and etc. Considering that the traditional technique has many disadvantages, this paper proposes a new method-mechanics simulation based on game engine. In game engine, the physics engine provides a bottom technical support to make the mechanics apparatus run under the control of the physics laws. That increases the development efficiency greatly, and improves the interactivity, the flexibility and the reusability. This paper mainly discusses the advantages of mechanics simulation based on game engine, introduces the physics engine technology in detail and emphasizes on showing how to use game engine to simulate mechanical devices.
Keywords :
computer graphics; digital simulation; mechanical engineering computing; physics computing; computer simulation; game engine; mechanical device simulation; mechanics apparatus; method-mechanics simulation; physics engine; physics laws; real mechanics experiments; Computational modeling; Engines; Fasteners; Games; Joints; Physics; Solid modeling; game engine; mechanical devices; mechanics simulation; physics engine;
Conference_Titel :
Computational Sciences and Optimization (CSO), 2012 Fifth International Joint Conference on
Conference_Location :
Harbin
Print_ISBN :
978-1-4673-1365-0
DOI :
10.1109/CSO.2012.141