Author_Institution :
Comput. Sch., Commun. Univ. of China, Beijing, China
Abstract :
Notice of Violation of IEEE Publication Principles
"Realtime Planar Shape Deformation,"
by Xin Feng and Minyong Shi,
in the Proceedings of the Fifth International Joint Conference on Computational Sciences and Optimization (CSO), June 2012, pp.646-650
After careful and considered review of the content and authorship of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE\´s Publication Principles.
This paper contains significant portions of original text and figures from the papers cited below. The original content was copied without attribution (including appropriate references to the original author(s) and/or paper title) and without permission.
"Bounded Biharmonic Weights for Real-time Deformation"
by Alec Jacobson, Ilya Baran, Jovan Popovic, and Olga Sorkine
in ACM SIGGRAPH 2011 papers (SIGGRAPH \´11), Hugues Hoppe (Ed.). ACM, New York, NY, USA, , Article 78 , 8 pages
"Image Deformation Using Moving Least Squares"
by Scott Schaefer, Travis McPhail, and Joe Warren,
in ACM SIGGRAPH 2006 Papers (SIGGRAPH \´06). ACM, New York, NY, USA, pp. 533-540
"Complex Barycentric Coordinates with Applications to Planar Shape Deformation"
by Ofir Weber, Mirela Ben-Chen, and Craig Gotsman,
in the Computer Graphics Forum, Vol 28, No. 2, 2009, Blackwell Publishing Ltd, pp. 587-597
Interactive space deformation is a powerful approach for editing raster images, vector graphics, geometric models and animated characters. This breadth of possibilities has led to an abundance of methods seeking to improve interactive deformation with real-time computation and intuitive use. Our goal is to make the design and control of deformations simpler by allowing the user to work freely with the most convenient combination of handle types. We construct three handle types: points, skeletons, and cages, points are quick to place and easy to manipulate, bones make some directions- stiff, and cage is easy to control bulging and thinning in regions of interest. We provide planar shape deformation method based on Moving Least Squares and Mean Value Coordinate using linear functions including similarity and rigid transformations. These deformations are realistic and give the user the impression of manipulating real-world objects. For each of these techniques, we provide simple closed-form solutions that yield fast deformations, which can be performed in real-time. We demonstrate successful real-time deformation of planar shape.
Keywords :
computer animation; least squares approximations; shape recognition; animated character; cage; geometric model; handle type; interactive space deformation; linear functions; mean value coordinate; moving least squares; points; raster image editing; real-time computation; real-world object manipulation; realtime planar shape deformation; rigid transformation; similarity transformation; skeleton; vector graphics; Bones; Notice of Violation; Real time systems; Shape; Transforms; mean value coordinate; moving least squares; shape deformation;