DocumentCode
3065684
Title
Research and Application for Collision Detection Algorithm in Virtools
Author
Jie, Gong ; Jingya, An ; Lu, Cui
Author_Institution
Sch. of Comput. Sci., Southwest Pet. Univ., Chengdu, China
fYear
2011
fDate
29-31 July 2011
Firstpage
457
Lastpage
460
Abstract
Collision detection is an important part of the development in virtual reality system. In this paper, we describe the principle, realization of AABB (axis-aligned bounding boxes) collision detection algorithm and three-dimensional frame (3D Frame) collision detection algorithm. AABB bounding box algorithm is a small amount of testing speed. Three-dimensional frame collision detection method is calculating the distance between rays to determine whether the objects collide in a certain time slice. Both methods can handle different situations of collision detection. The paper also gives the application using the Virtool´s graphical development engine, two algorithms to solve the collision detection in drilling simulation system. Finally, the whole system can be found to achieve the desired effect of the collision, and collisions are also able to control the accuracy within the system to meet the requirements of authenticity.
Keywords
virtual reality; AABB; Virtools; axis-aligned bounding boxes; collision detection algorithm; virtual reality system; Detection algorithms; Elevators; Mathematical model; Real time systems; Shape; Solid modeling; Testing; Virtools; bounding box; collision detection; drilling simulation system; three-dimensional frame;
fLanguage
English
Publisher
ieee
Conference_Titel
Business Computing and Global Informatization (BCGIN), 2011 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4577-0788-9
Electronic_ISBN
978-0-7695-4464-9
Type
conf
DOI
10.1109/BCGIn.2011.120
Filename
6003922
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