• DocumentCode
    3065684
  • Title

    Research and Application for Collision Detection Algorithm in Virtools

  • Author

    Jie, Gong ; Jingya, An ; Lu, Cui

  • Author_Institution
    Sch. of Comput. Sci., Southwest Pet. Univ., Chengdu, China
  • fYear
    2011
  • fDate
    29-31 July 2011
  • Firstpage
    457
  • Lastpage
    460
  • Abstract
    Collision detection is an important part of the development in virtual reality system. In this paper, we describe the principle, realization of AABB (axis-aligned bounding boxes) collision detection algorithm and three-dimensional frame (3D Frame) collision detection algorithm. AABB bounding box algorithm is a small amount of testing speed. Three-dimensional frame collision detection method is calculating the distance between rays to determine whether the objects collide in a certain time slice. Both methods can handle different situations of collision detection. The paper also gives the application using the Virtool´s graphical development engine, two algorithms to solve the collision detection in drilling simulation system. Finally, the whole system can be found to achieve the desired effect of the collision, and collisions are also able to control the accuracy within the system to meet the requirements of authenticity.
  • Keywords
    virtual reality; AABB; Virtools; axis-aligned bounding boxes; collision detection algorithm; virtual reality system; Detection algorithms; Elevators; Mathematical model; Real time systems; Shape; Solid modeling; Testing; Virtools; bounding box; collision detection; drilling simulation system; three-dimensional frame;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Business Computing and Global Informatization (BCGIN), 2011 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4577-0788-9
  • Electronic_ISBN
    978-0-7695-4464-9
  • Type

    conf

  • DOI
    10.1109/BCGIn.2011.120
  • Filename
    6003922