• DocumentCode
    3066230
  • Title

    A CMOS parallel Gouraud shading VLSI architecture

  • Author

    Srikant, G. ; Wurtz, L.

  • Author_Institution
    Dept. of Electr. Eng., Alabama Univ., Tuscaloosa, AL, USA
  • fYear
    1992
  • fDate
    12-15 Apr 1992
  • Firstpage
    824
  • Abstract
    The authors examine the various hardware methodologies used to accelerate image rendering. An architecture capable of being implemented on a VLSI chip to effectively carry out this objective is presented. The architecture uses inherent parallelism in the rendering algorithm and processes multiple scan lines simultaneously. The architecture is scalable with multiple copies of the chip and a set up processor being used to enhance output. Use of memory interlacing and banks avoids the possibility of memory bandwidth posing a bottleneck. The Gouraud shading algorithm was chosen for implementation. The simulation of the architecture is discussed
  • Keywords
    CMOS integrated circuits; VLSI; digital signal processing chips; image processing; parallel algorithms; parallel architectures; rendering (computer graphics); CMOS chip; Gouraud shading algorithm; VLSI architecture; architecture simulation; image rendering; memory interlacing; parallel algorithm; Bandwidth; Displays; Geometry; Graphics; Parallel processing; Partitioning algorithms; Pipelines; Rendering (computer graphics); Throughput; Very large scale integration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Southeastcon '92, Proceedings., IEEE
  • Conference_Location
    Birmingham, AL
  • Print_ISBN
    0-7803-0494-2
  • Type

    conf

  • DOI
    10.1109/SECON.1992.202249
  • Filename
    202249