DocumentCode
3066230
Title
A CMOS parallel Gouraud shading VLSI architecture
Author
Srikant, G. ; Wurtz, L.
Author_Institution
Dept. of Electr. Eng., Alabama Univ., Tuscaloosa, AL, USA
fYear
1992
fDate
12-15 Apr 1992
Firstpage
824
Abstract
The authors examine the various hardware methodologies used to accelerate image rendering. An architecture capable of being implemented on a VLSI chip to effectively carry out this objective is presented. The architecture uses inherent parallelism in the rendering algorithm and processes multiple scan lines simultaneously. The architecture is scalable with multiple copies of the chip and a set up processor being used to enhance output. Use of memory interlacing and banks avoids the possibility of memory bandwidth posing a bottleneck. The Gouraud shading algorithm was chosen for implementation. The simulation of the architecture is discussed
Keywords
CMOS integrated circuits; VLSI; digital signal processing chips; image processing; parallel algorithms; parallel architectures; rendering (computer graphics); CMOS chip; Gouraud shading algorithm; VLSI architecture; architecture simulation; image rendering; memory interlacing; parallel algorithm; Bandwidth; Displays; Geometry; Graphics; Parallel processing; Partitioning algorithms; Pipelines; Rendering (computer graphics); Throughput; Very large scale integration;
fLanguage
English
Publisher
ieee
Conference_Titel
Southeastcon '92, Proceedings., IEEE
Conference_Location
Birmingham, AL
Print_ISBN
0-7803-0494-2
Type
conf
DOI
10.1109/SECON.1992.202249
Filename
202249
Link To Document