Title :
Interactive maximum projection volume rendering
Author :
Heidrich, Wolfgang ; McCool, Michael ; Stevens, John
Author_Institution :
Comput. Graphics Lab., Waterloo Univ., Ont., Canada
fDate :
29 Oct-3 Nov 1995
Abstract :
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approximation to summation rendering which produces superior visualizations. We show how maximum projection rendering with additional depth cues can be implemented using simple affine transformations in object space. This technique can be used together with 3D graphics libraries and standard graphics hardware, thus allowing interactive manipulations of the volume data. The algorithm presented allows for a wide range of tradeoffs between interactivity and image quality
Keywords :
computational geometry; interactive systems; rendering (computer graphics); 3D graphics libraries; depth cues; image quality; interactive manipulations; interactive maximum projection volume rendering; maximum intensity; object space; simple affine transformations; standard graphics hardware; summation rendering; superior visualizations; volume data; volume rendering technique; Absorption; Computer graphics; Data visualization; Hardware; Hospitals; Image quality; Libraries; Neuroscience; Rendering (computer graphics); Solid modeling;
Conference_Titel :
Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
Conference_Location :
Atlanta, GA
Print_ISBN :
0-8186-7187-4
DOI :
10.1109/VISUAL.1995.480790