Title :
Interactive realism for visualization using ray tracing
Author :
Cross, Robert A.
Author_Institution :
Naval Res. Lab., Washington, DC, USA
fDate :
29 Oct-3 Nov 1995
Abstract :
Visual realism is necessary for many virtual reality applications. In order to convince the user that the virtual environment is real, the scene presented should faithfully model the expected actual environment. A highly accurate, fully modeled, interactive environment is thus seen as “virtually real”. The paper addresses the problem of interactive visual realism and discusses a possible solution: a hybrid rendering paradigm that ties distributed graphics hardware and ray tracing systems together for use in interactive, high visual realism applications. This new paradigm is examined in the context of a working rendering system. This system is capable of producing images of higher fidelity than possible through the use of graphics hardware alone, able both to render images at speeds useful for interactive systems and to progressively refine static, high quality snapshots
Keywords :
data visualisation; interactive systems; ray tracing; virtual reality; distributed graphics hardware; high quality snapshots; high visual realism applications; hybrid rendering paradigm; interactive environment; interactive realism; interactive visual realism; ray tracing; virtual reality applications; virtually real; visual realism; visualization; Graphics; Hardware; Interactive systems; Layout; Ray tracing; Refining; Rendering (computer graphics); Virtual environment; Virtual reality; Visualization;
Conference_Titel :
Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
Conference_Location :
Atlanta, GA
Print_ISBN :
0-8186-7187-4
DOI :
10.1109/VISUAL.1995.480791