DocumentCode :
3067769
Title :
A hardware acceleration method for volumetric ray tracing
Author :
Sobierajski, Lisa M. ; Avila, Ricardo S.
Author_Institution :
Corp. Res. & Dev., Gen. Electr. Co., Schenectady, NY, USA
fYear :
1995
fDate :
29 Oct-3 Nov 1995
Firstpage :
27
Abstract :
We present an acceleration method for volumetric ray tracing which utilizes standard graphics hardware without compromising image accuracy. The graphics hardware is employed to identify those segments of each ray that could possibly contribute to the final image. A volumetric ray tracing algorithm is then used to compute the final image, traversing only the identified segments of the rays. This technique can be used to render volumetric isosurfaces as well as translucent volumes. In addition, this method can accelerate the traversal of shadow rays when performing recursive ray tracing
Keywords :
computer displays; computer graphic equipment; ray tracing; rendering (computer graphics); hardware acceleration method; identified segments; ray tracing algorithm; recursive ray tracing; shadow rays; translucent volumes; volumetric isosurfaces; volumetric ray tracing; Acceleration; Buffer storage; Data visualization; Graphics; Hardware; Interpolation; Isosurfaces; Ray tracing; Rendering (computer graphics); Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 1995. Visualization '95. Proceedings., IEEE Conference on
Conference_Location :
Atlanta, GA
ISSN :
1070-2385
Print_ISBN :
0-8186-7187-4
Type :
conf
DOI :
10.1109/VISUAL.1995.480792
Filename :
480792
Link To Document :
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