• DocumentCode
    3069755
  • Title

    The Contemporisation of Dante´s Inferno

  • Author

    Marquis, Jenefer ; Wyeld, Theodor

  • fYear
    2011
  • fDate
    13-15 July 2011
  • Firstpage
    585
  • Lastpage
    587
  • Abstract
    This paper discusses the contemporisation of Dante´s Inferno. It attempts to highlight the role of contemporary media in recasting this culturally significant work in a new light. More accessible to the current generation in the form of a computer game, the contemporisation of Dante´s Inferno loses none of its impact and meaning. More than this, the game facilitates the search for a virtual soul-space previously reserved only for those vested with the ´given powers´ (in Medieval times and prior). In this sense, the contemporisation of the Inferno also brings with it much of the mythological intensity it once sought.
  • Keywords
    computer games; literature; virtual reality; Dante Inferno; computer game; contemporary media; contemporisation; medieval time; mythology; virtual soul-space; Avatars; Computers; Games; Logic gates; Navigation; Portals; Surfaces; Dante; Game; Inferno;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualisation (IV), 2011 15th International Conference on
  • Conference_Location
    London
  • ISSN
    1550-6037
  • Print_ISBN
    978-1-4577-0868-8
  • Type

    conf

  • DOI
    10.1109/IV.2011.97
  • Filename
    6004105