DocumentCode
3069755
Title
The Contemporisation of Dante´s Inferno
Author
Marquis, Jenefer ; Wyeld, Theodor
fYear
2011
fDate
13-15 July 2011
Firstpage
585
Lastpage
587
Abstract
This paper discusses the contemporisation of Dante´s Inferno. It attempts to highlight the role of contemporary media in recasting this culturally significant work in a new light. More accessible to the current generation in the form of a computer game, the contemporisation of Dante´s Inferno loses none of its impact and meaning. More than this, the game facilitates the search for a virtual soul-space previously reserved only for those vested with the ´given powers´ (in Medieval times and prior). In this sense, the contemporisation of the Inferno also brings with it much of the mythological intensity it once sought.
Keywords
computer games; literature; virtual reality; Dante Inferno; computer game; contemporary media; contemporisation; medieval time; mythology; virtual soul-space; Avatars; Computers; Games; Logic gates; Navigation; Portals; Surfaces; Dante; Game; Inferno;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation (IV), 2011 15th International Conference on
Conference_Location
London
ISSN
1550-6037
Print_ISBN
978-1-4577-0868-8
Type
conf
DOI
10.1109/IV.2011.97
Filename
6004105
Link To Document