Title :
Using Educational Technologies to Further Critical Thinking, Creative Thinking, and Wisdom
Author :
Dalal, Nikunj P.
Author_Institution :
Dept. of Inf. Syst., Oklahoma State Univ., Stillwater, OK, USA
Abstract :
Are we teaching students what to think but not how to think? Drawing upon considerable experience in using educational technologies in the classroom and in teaching pure online courses, we explore the potential of such technologies for deep learning, more specifically, learning that can further critical thinking, creative thinking, and wisdom, regardless of the subject domain. We present actual examples of simple to advanced uses of technologies in the classroom to promote deep learning. The technologies include online discussions using a learning management system and game building using a high-level game generator. We discuss the benefits and challenges of such pedagogies.
Keywords :
computer games; courseware; teaching; classroom; creative thinking; critical thinking; deep learning; educational technologies; game building; high-level game generator; learning management system; online courses; online discussions; subject domain; teaching; wisdom; Computers; Educational institutions; Educational technology; Games; Plagiarism; Software; creative thinking; critical thinking; deep learning; educational technologies; wisdom;
Conference_Titel :
Technology for Education (T4E), 2011 IEEE International Conference on
Conference_Location :
Chennai, Tamil Nadu
Print_ISBN :
978-1-4577-1521-1
Electronic_ISBN :
978-0-7695-4534-9
DOI :
10.1109/T4E.2011.64