DocumentCode :
3081465
Title :
Implementation of the view-dependent progressive meshes for virtual museum
Author :
Francki, Marek ; Skabek, Krzystof ; Winiarczyk, Ryszard
Author_Institution :
Inst. of Inf., Silesian Univ. of Technol., Gliwice, Poland
fYear :
2010
fDate :
13-15 May 2010
Firstpage :
331
Lastpage :
336
Abstract :
This article presents an idea of a progressive mesh as a lossless approximation of the original mesh, of any, smoothly adjusted, level of detail. The main part of this work is devoted to the extension of progressive meshes for hierarchical representation associated with a dependence on the position of observation. This allows selective adjustment of the level of detail, measured in the number of triangles that appear in any fragment of the model, independently from the rest. Sample solution was presented, method of construction and the main criteria for the refinement. Remaining part of the work is devoted to the implementation of the view-dependent progressive meshes in the ME3D environment, its testing and attempts to estimate the future paths of development.
Keywords :
computer graphics; mesh generation; museums; virtual reality; ME3D environment; computer graphics; lossless approximation; view-dependent progressive meshes; virtual museum; Testing; mesh processing; progressive mesh; view-dependent progressive mesh;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Human System Interactions (HSI), 2010 3rd Conference on
Conference_Location :
Rzeszow
Print_ISBN :
978-1-4244-7560-5
Type :
conf
DOI :
10.1109/HSI.2010.5514549
Filename :
5514549
Link To Document :
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