• DocumentCode
    3083487
  • Title

    Eigen-texture method: Appearance compression based on 3D model

  • Author

    Nishino, Ko ; Sato, Yoichi ; Ikeuchi, Katsushi

  • Author_Institution
    Inst. of Ind. Sci., Tokyo Univ., Japan
  • Volume
    1
  • fYear
    1999
  • fDate
    1999
  • Abstract
    Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two methods has been made in CV and CG communities. However, both methods still have several drawbacks when it comes to applying them to the mixed reality where we integrate such virtual images with real background images. To overcome these difficulties, we propose a new method which we refer to as the Eigen-Texture method. The proposed method samples appearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface. The 3D model is generated from a sequence of range images. The Eigen-Texture method is practical because it does not require any detailed reflectance analysis of the object surface, and has great advantages due to the accurate 3D geometric models. This paper describes the method, and reports on its implementation
  • Keywords
    data compression; image coding; rendering (computer graphics); 2D coordinate system; Eigen-Texture method; appearance compression; rendering methods; virtual images; Character generation; Color; Image analysis; Image coding; Image generation; Lighting; Presses; Reflectivity; Rendering (computer graphics); Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition, 1999. IEEE Computer Society Conference on.
  • Conference_Location
    Fort Collins, CO
  • ISSN
    1063-6919
  • Print_ISBN
    0-7695-0149-4
  • Type

    conf

  • DOI
    10.1109/CVPR.1999.787003
  • Filename
    787003