DocumentCode :
3085990
Title :
Software Architecture in Game Development
Author :
Brownsword, A. ; Gorton, Ian
fYear :
2008
fDate :
18-21 Feb. 2008
Firstpage :
3
Lastpage :
3
Abstract :
Summary form only given. Video games have now existed in various forms for over 30 years, and have evolved from humble beginnings into remarkably complex software projects. The ever present emphasis on an immersive audio/visual experience has put game developers in the position of being on the bleeding edge of exploring the performance of modern consumer hardware. This talk will discuss the elements that make up a contemporary video game, the software processes that are involved in development, key challenges, and look at some important design patterns that form the architectural basis.
Keywords :
computer games; object-oriented methods; software engineering; design patterns; game development; software architecture; video games; Art; Australia; Games; Graphics; Hardware; Joining IEEE; Laboratories; Research and development; Runtime library; Software architecture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-0-7695-3092-5
Type :
conf
DOI :
10.1109/WICSA.2008.51
Filename :
4459137
Link To Document :
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