• DocumentCode
    3086324
  • Title

    Using gaming technologies and platforms to experiment with fusion algorithms for situation management

  • Author

    Lewis, Lundy ; Adamson, Tom ; Studley, Matt ; Faucon, Mike ; Guo, Yanbin ; Melanson, Christopher

  • Author_Institution
    Southern New Hampshire Univ., Manchester, NH, USA
  • fYear
    2009
  • fDate
    18-21 Oct. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this paper we discuss issues in testing various cognitive fusion algorithms for situation management. We provide a proof-of-principle discussion and demo showing how gaming technologies and platforms could be used to devise and test various fusion algorithms, including input, processing, and output. We argue that the proof-of-principle warrants further work on more advanced test beds and methods for high-level fusion in support of situation management. We develop four simple fusion scenarios and one more complex scenario in which a simple rule-based system is scripted to govern the behavior of battlespace entities.
  • Keywords
    computer games; knowledge based systems; military computing; cognitive fusion algorithm; gaming technology; proof-of-principle discussion; rule based system; situation management; Asset management; Availability; Intelligent sensors; Knowledge based systems; Research and development; Resource management; Runtime; Technology management; Testing; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Military Communications Conference, 2009. MILCOM 2009. IEEE
  • Conference_Location
    Boston, MA
  • Print_ISBN
    978-1-4244-5238-5
  • Electronic_ISBN
    978-1-4244-5239-2
  • Type

    conf

  • DOI
    10.1109/MILCOM.2009.5379993
  • Filename
    5379993