DocumentCode
3086324
Title
Using gaming technologies and platforms to experiment with fusion algorithms for situation management
Author
Lewis, Lundy ; Adamson, Tom ; Studley, Matt ; Faucon, Mike ; Guo, Yanbin ; Melanson, Christopher
Author_Institution
Southern New Hampshire Univ., Manchester, NH, USA
fYear
2009
fDate
18-21 Oct. 2009
Firstpage
1
Lastpage
6
Abstract
In this paper we discuss issues in testing various cognitive fusion algorithms for situation management. We provide a proof-of-principle discussion and demo showing how gaming technologies and platforms could be used to devise and test various fusion algorithms, including input, processing, and output. We argue that the proof-of-principle warrants further work on more advanced test beds and methods for high-level fusion in support of situation management. We develop four simple fusion scenarios and one more complex scenario in which a simple rule-based system is scripted to govern the behavior of battlespace entities.
Keywords
computer games; knowledge based systems; military computing; cognitive fusion algorithm; gaming technology; proof-of-principle discussion; rule based system; situation management; Asset management; Availability; Intelligent sensors; Knowledge based systems; Research and development; Resource management; Runtime; Technology management; Testing; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Military Communications Conference, 2009. MILCOM 2009. IEEE
Conference_Location
Boston, MA
Print_ISBN
978-1-4244-5238-5
Electronic_ISBN
978-1-4244-5239-2
Type
conf
DOI
10.1109/MILCOM.2009.5379993
Filename
5379993
Link To Document