• DocumentCode
    3086362
  • Title

    Out of Core Simplification with Appearance Preservation for Computer Game Applications

  • Author

    Ismail, Nor Anita Fairos bt ; Rahim, Mohd Shafry Mohd ; Daman, Daut ; Kamarudin, Sheikh Nasir

  • fYear
    2009
  • fDate
    25-27 March 2009
  • Firstpage
    417
  • Lastpage
    424
  • Abstract
    A 3D interactive graphics application is an extremely computational demanding paradigm, requiring the simulation and display of a virtual environment at interactive frame rates. It is significant in real time game environment. Even with the use of powerful graphics workstations, a moderately complex virtual environment can involve a vast amount of computation, inducing a noticeable lag into the system. This lag can detrimentally affect the visual effect and may therefore severely compromise the diffusion of the quality of graphics application. This paper introduced to overcome the limitation of conventional technique. Surface attributes such as normal, colors and textures, which are essentials to bring out the beauty of 3D object are preserved and discussed. The first process is to convert the input data into a memory efficient format. Next, the datasets are organized in an octree structure and later the partitioned meshes are kept in secondary memory (hard disk). Subsequently, sub-meshes are simplified using a new variation of vertex clustering technique. In order to maintain the surface attributes, a vertex clustering technique that collapses all triangles in every leaf node using the generalized quadric error metrics is introduced. Unlike any other vertex clustering methods, the knowledge of neighbourhood between nodes is unnecessary and the node simplification is performed independently. Overall, the proposed algorithm is capable in simplifying large datasets with pleasant quality and relatively fast. The system can run efficiently on low cost personal computer with small memory footprint.
  • Keywords
    computer games; computer graphics; pattern clustering; 3D interactive graphics application; computer game; generalized quadric error metrics; low cost personal computer; vertex clustering technique; Application software; Computational modeling; Computer applications; Computer displays; Computer graphics; Surface texture; Three dimensional displays; Virtual environment; Visual effects; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Modelling and Simulation, 2009. UKSIM '09. 11th International Conference on
  • Conference_Location
    Cambridge
  • Print_ISBN
    978-1-4244-3771-9
  • Electronic_ISBN
    978-0-7695-3593-7
  • Type

    conf

  • DOI
    10.1109/UKSIM.2009.120
  • Filename
    4809801