• DocumentCode
    3086594
  • Title

    Understanding Architectural Assets

  • Author

    Eeles, Peter

  • Author_Institution
    IBM Rational Software, Winchester
  • fYear
    2008
  • fDate
    18-21 Feb. 2008
  • Firstpage
    267
  • Lastpage
    270
  • Abstract
    "The life of a software architect is a long and rapid succession of suboptimal design decisions taken partly in the dark. " [1] The purpose of this paper is to shed some light on the darkness, by discussing a key characteristic of successful software architectures - the use of reusable assets. Reusable assets provide a valuable vehicle for capitalizing on the work of other successful architects, from fine-grained programming idioms to large- grained off-the-shelf packaged solutions. However, consideration of reusable assets can itself be a minefield. There are many different types of asset to consider, and it is not always clear what is meant by each of them, and the value they provide. What is the difference between an architectural style and a reference architecture? How does a mechanism differ from a framework? The purpose of this paper is to discuss the different types of reusable asset available to the architect, their characteristics, and their usage.
  • Keywords
    software architecture; software reusability; architectural asset; reference architecture; reusable asset; software architecture; Computer architecture; Costs; Packaging; Pattern recognition; Software architecture; Software engineering; Software reusability; System testing; Vehicles; Winches; architecture; assets; reuse;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-0-7695-3092-5
  • Type

    conf

  • DOI
    10.1109/WICSA.2008.39
  • Filename
    4459167