• DocumentCode
    3088151
  • Title

    Simon plays Simon says: The timing of turn-taking in an imitation game

  • Author

    Chao, Crystal ; Lee, Jinhan ; Begum, Momotaz ; Thomaz, Andrea L.

  • fYear
    2011
  • fDate
    July 31 2011-Aug. 3 2011
  • Firstpage
    235
  • Lastpage
    240
  • Abstract
    Turn-taking is fundamental to the way humans engage in information exchange, but robots currently lack the turn-taking skills required for natural communication. In order to bring effective turn-taking to robots, we must first understand the underlying processes in the context of what is possible to implement. We describe a data collection experiment with an interaction format inspired by “Simon says,” a turn-taking imitation game that engages the channels of gaze, speech, and motion. We analyze data from 23 human subjects interacting with a humanoid social robot and propose the principle of minimum necessary information (MNI) as a factor in determining the timing of the human response.We also describe the other observed phenomena of channel exclusion, efficiency, and adaptation. We discuss the implications of these principles and propose some ways to incorporate our findings into a computational model of turn-taking.
  • Keywords
    human-robot interaction; humanoid robots; Simon says; channel exclusion; data collection experiment; humanoid social robot; information exchange; interaction format; minimum necessary information; natural communication; turn-taking imitation game; Delay; Games; Humans; Robot sensing systems; Speech;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    RO-MAN, 2011 IEEE
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4577-1571-6
  • Electronic_ISBN
    978-1-4577-1572-3
  • Type

    conf

  • DOI
    10.1109/ROMAN.2011.6005239
  • Filename
    6005239