DocumentCode
3088151
Title
Simon plays Simon says: The timing of turn-taking in an imitation game
Author
Chao, Crystal ; Lee, Jinhan ; Begum, Momotaz ; Thomaz, Andrea L.
fYear
2011
fDate
July 31 2011-Aug. 3 2011
Firstpage
235
Lastpage
240
Abstract
Turn-taking is fundamental to the way humans engage in information exchange, but robots currently lack the turn-taking skills required for natural communication. In order to bring effective turn-taking to robots, we must first understand the underlying processes in the context of what is possible to implement. We describe a data collection experiment with an interaction format inspired by “Simon says,” a turn-taking imitation game that engages the channels of gaze, speech, and motion. We analyze data from 23 human subjects interacting with a humanoid social robot and propose the principle of minimum necessary information (MNI) as a factor in determining the timing of the human response.We also describe the other observed phenomena of channel exclusion, efficiency, and adaptation. We discuss the implications of these principles and propose some ways to incorporate our findings into a computational model of turn-taking.
Keywords
human-robot interaction; humanoid robots; Simon says; channel exclusion; data collection experiment; humanoid social robot; information exchange; interaction format; minimum necessary information; natural communication; turn-taking imitation game; Delay; Games; Humans; Robot sensing systems; Speech;
fLanguage
English
Publisher
ieee
Conference_Titel
RO-MAN, 2011 IEEE
Conference_Location
Atlanta, GA
Print_ISBN
978-1-4577-1571-6
Electronic_ISBN
978-1-4577-1572-3
Type
conf
DOI
10.1109/ROMAN.2011.6005239
Filename
6005239
Link To Document