DocumentCode
3088763
Title
Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic
Author
Ganacim, Francisco ; De Figueiredo, Luiz Henrique ; Nehab, Diego
Author_Institution
IMPA - Inst. Nac. de Mat. Pura e Aplic., Rio de Janeiro, Brazil
fYear
2011
fDate
28-31 Aug. 2011
Firstpage
72
Lastpage
77
Abstract
We present a GPU-based beam-casting method for rendering implicit surfaces in real time with antialiasing. We use interval arithmetic to model the beams and to detect their intersections with the surface. We show how beams can be used to quickly discard large empty regions in the image, thus leading to a fast adaptive subdivision method.
Keywords
graphics processing units; rendering (computer graphics); GPU; adaptive subdivision method; antialiasing; beam casting implicit surface; interval arithmetic; rendering; Casting; Graphics processing unit; Image color analysis; Instruction sets; Ray tracing; Rendering (computer graphics); Surface treatment; implicit surfaces; parallel algorithms; rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Graphics, Patterns and Images (Sibgrapi), 2011 24th SIBGRAPI Conference on
Conference_Location
Maceio, Alagoas
Print_ISBN
978-1-4577-1674-4
Type
conf
DOI
10.1109/SIBGRAPI.2011.5
Filename
6134716
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