• DocumentCode
    3088763
  • Title

    Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic

  • Author

    Ganacim, Francisco ; De Figueiredo, Luiz Henrique ; Nehab, Diego

  • Author_Institution
    IMPA - Inst. Nac. de Mat. Pura e Aplic., Rio de Janeiro, Brazil
  • fYear
    2011
  • fDate
    28-31 Aug. 2011
  • Firstpage
    72
  • Lastpage
    77
  • Abstract
    We present a GPU-based beam-casting method for rendering implicit surfaces in real time with antialiasing. We use interval arithmetic to model the beams and to detect their intersections with the surface. We show how beams can be used to quickly discard large empty regions in the image, thus leading to a fast adaptive subdivision method.
  • Keywords
    graphics processing units; rendering (computer graphics); GPU; adaptive subdivision method; antialiasing; beam casting implicit surface; interval arithmetic; rendering; Casting; Graphics processing unit; Image color analysis; Instruction sets; Ray tracing; Rendering (computer graphics); Surface treatment; implicit surfaces; parallel algorithms; rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (Sibgrapi), 2011 24th SIBGRAPI Conference on
  • Conference_Location
    Maceio, Alagoas
  • Print_ISBN
    978-1-4577-1674-4
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2011.5
  • Filename
    6134716