DocumentCode :
3088869
Title :
Snapping a Cursor on Volume Data
Author :
Wu, Shin-Ting ; Vidalón, José Elías Yauri ; De Souza Watanabe, Lionis
Author_Institution :
Sch. of Electr. & Comput. Eng., Univ. of Campinas, Campinas, Brazil
fYear :
2011
fDate :
28-31 Aug. 2011
Firstpage :
109
Lastpage :
116
Abstract :
In this paper we explore the architecture of GPU-based volume ray-casting to control the cursor movements on surfaces of volume data only on the basis of their sampled scalar values. This method does not rely on building a tight proxy geometry nor computing local iso-surface parametrization. In this setting only a few instructions should be included in a ray-casting shader: at every fragment the depth of the closest non-transparent voxel along each viewing ray is calculated and stored in the depth buffer. Its application in the manipulation of 3D medical images has, however, a broad spectrum. Two of them are presented. The proposed technique is very simple and fast, yet produces very nice and intuitive visual feedbacks.
Keywords :
computerised tomography; data visualisation; geometry; graphics processing units; medical image processing; solid modelling; 3D medical images; GPU based volume ray casting shader; closest nontransparent voxel; cursor movement control; cursor snapping; intuitive visual feedbacks; local isosurface parametrization; proxy geometry; sampled scalar values; volume data surfaces; Image color analysis; Mice; Pipelines; Rendering (computer graphics); Three dimensional displays; Transfer functions; 3D Interactions; 3D medical images; Ray-casting; Volume visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images (Sibgrapi), 2011 24th SIBGRAPI Conference on
Conference_Location :
Maceio, Alagoas
Print_ISBN :
978-1-4577-1674-4
Type :
conf
DOI :
10.1109/SIBGRAPI.2011.32
Filename :
6134721
Link To Document :
بازگشت