Title :
Crowdsourcing human-robot interaction: Application from virtual to physical worlds
Author :
Chernova, Sonia ; DePalma, Nick ; Morant, Elisabeth ; Breazeal, Cynthia
Author_Institution :
Dept. of Comput. Sci., Worcester Polytech. Inst., Worcester, MA, USA
fDate :
July 31 2011-Aug. 3 2011
Abstract :
The ability for robots to engage in interactive behavior with a broad range of people is critical for future development of social robotic applications. In this paper, we propose the use of online games as a means of generating large-scale data corpora for human-robot interaction research in order to create robust and diverse interaction models. We describe a data collection approach based on a multiplayer game that was used to collect movement, action and dialog data from hundreds of online users. We then study how these records of human-human interaction collected in a virtual world can be used to generate contextually correct social and task-oriented behaviors for a robot collaborating with a human in a similar real-world environment. We evaluate the resulting behavior model using a physical robot in the Boston Museum of Science, and show that the robot successfully performs the collaborative task and that its behavior is strongly influenced by patterns in the crowdsourced dataset.
Keywords :
computer games; human-robot interaction; Boston Museum of Science; collaborative task; crowdsourcing human-robot interaction; human-human interaction; interactive behavior; large-scale data corpora generation; multiplayer game; online games; physical world; social robotic application; task-oriented behavior; virtual world; Cognition; Collaboration; Games; Humans; Libraries; Robot sensing systems;
Conference_Titel :
RO-MAN, 2011 IEEE
Conference_Location :
Atlanta, GA
Print_ISBN :
978-1-4577-1571-6
Electronic_ISBN :
978-1-4577-1572-3
DOI :
10.1109/ROMAN.2011.6005284