DocumentCode
3089090
Title
A review of computational intelligence in RTS games
Author
Lara-Cabrera, Raul ; Cotta, Carlos ; Fernandez-Leiva, Antonio J.
Author_Institution
Dept. Lenguajes y Cienc. de la Comput., Univ. of Malaga, Malaga, Spain
fYear
2013
fDate
16-19 April 2013
Firstpage
114
Lastpage
121
Abstract
Real-time strategy games offer a wide variety of fundamental AI research challenges. Most of these challenges have applications outside the game domain. This paper provides a review on computational intelligence in real-time strategy games (RTS). It starts with challenges in real-time strategy games, then it reviews different tasks to overcome this challenges. Later, it describes the techniques used to solve this challenges and it makes a relationship between techniques and tasks. Finally, it presents a set of different frameworks used as test-beds for the techniques employed. This paper is intended to be a starting point for future researchers on this topic.
Keywords
artificial intelligence; computer games; real-time systems; RTS games; computational intelligence; game domain; real time strategy games; Artificial intelligence; Buildings; Evolutionary computation; Games; Planning; Real-time systems; Computational intelligence; real-time strategy games; review;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computational Intelligence (FOCI), 2013 IEEE Symposium on
Conference_Location
Singapore
Type
conf
DOI
10.1109/FOCI.2013.6602463
Filename
6602463
Link To Document