• DocumentCode
    3089090
  • Title

    A review of computational intelligence in RTS games

  • Author

    Lara-Cabrera, Raul ; Cotta, Carlos ; Fernandez-Leiva, Antonio J.

  • Author_Institution
    Dept. Lenguajes y Cienc. de la Comput., Univ. of Malaga, Malaga, Spain
  • fYear
    2013
  • fDate
    16-19 April 2013
  • Firstpage
    114
  • Lastpage
    121
  • Abstract
    Real-time strategy games offer a wide variety of fundamental AI research challenges. Most of these challenges have applications outside the game domain. This paper provides a review on computational intelligence in real-time strategy games (RTS). It starts with challenges in real-time strategy games, then it reviews different tasks to overcome this challenges. Later, it describes the techniques used to solve this challenges and it makes a relationship between techniques and tasks. Finally, it presents a set of different frameworks used as test-beds for the techniques employed. This paper is intended to be a starting point for future researchers on this topic.
  • Keywords
    artificial intelligence; computer games; real-time systems; RTS games; computational intelligence; game domain; real time strategy games; Artificial intelligence; Buildings; Evolutionary computation; Games; Planning; Real-time systems; Computational intelligence; real-time strategy games; review;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computational Intelligence (FOCI), 2013 IEEE Symposium on
  • Conference_Location
    Singapore
  • Type

    conf

  • DOI
    10.1109/FOCI.2013.6602463
  • Filename
    6602463