DocumentCode :
3089090
Title :
A review of computational intelligence in RTS games
Author :
Lara-Cabrera, Raul ; Cotta, Carlos ; Fernandez-Leiva, Antonio J.
Author_Institution :
Dept. Lenguajes y Cienc. de la Comput., Univ. of Malaga, Malaga, Spain
fYear :
2013
fDate :
16-19 April 2013
Firstpage :
114
Lastpage :
121
Abstract :
Real-time strategy games offer a wide variety of fundamental AI research challenges. Most of these challenges have applications outside the game domain. This paper provides a review on computational intelligence in real-time strategy games (RTS). It starts with challenges in real-time strategy games, then it reviews different tasks to overcome this challenges. Later, it describes the techniques used to solve this challenges and it makes a relationship between techniques and tasks. Finally, it presents a set of different frameworks used as test-beds for the techniques employed. This paper is intended to be a starting point for future researchers on this topic.
Keywords :
artificial intelligence; computer games; real-time systems; RTS games; computational intelligence; game domain; real time strategy games; Artificial intelligence; Buildings; Evolutionary computation; Games; Planning; Real-time systems; Computational intelligence; real-time strategy games; review;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Foundations of Computational Intelligence (FOCI), 2013 IEEE Symposium on
Conference_Location :
Singapore
Type :
conf
DOI :
10.1109/FOCI.2013.6602463
Filename :
6602463
Link To Document :
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