DocumentCode :
3091672
Title :
A realistic facial animation suitable for human-robot interfacing
Author :
Marcos, Samuel ; Bermejo, Jaime G García ; Zalama, Eduardo
Author_Institution :
Comput. Vision & Real Time Div., CARTIF Found., Valladolid
fYear :
2008
fDate :
22-26 Sept. 2008
Firstpage :
3810
Lastpage :
3815
Abstract :
In this paper an interactive and realistic facial animation oriented to human-computer interaction and social robotics is proposed. An initial model is obtained from a real face using a range scanner, and is then animated using a hierarchical skeleton oriented procedure. The rig structure is close to that of real facial muscular anatomy and the behavior follows the Facial Action Coding System. The resulting animated face is suitable for both real-time interfacing in human-machine interaction such as a social robot, and for helping in design and parametrization of android heads.
Keywords :
computer animation; control engineering computing; human-robot interaction; real-time systems; realistic images; robots; user interfaces; android heads; facial action coding system; facial animation; facial muscular anatomy; hierarchical skeleton oriented procedure; human-computer interaction; human-machine interaction; human-robot interfacing; range scanner; real-time interfacing; social robotics; Bones; Face; Joints; Muscles; Robots; Skeleton; Three dimensional displays; facial animation; hierarchical skeletons; human-computer interface; social-robotics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems, 2008. IROS 2008. IEEE/RSJ International Conference on
Conference_Location :
Nice
Print_ISBN :
978-1-4244-2057-5
Type :
conf
DOI :
10.1109/IROS.2008.4650814
Filename :
4650814
Link To Document :
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