DocumentCode
3091895
Title
Virtual Handycraft: Interactivity in 3D Product Using VRML
Author
Omar, Hasiah Mohamed ; Bakar, N. ; Nor, Nurfarhana Mohd
Author_Institution
Fac. of Comput. & Math. Sci., Univ. Teknol. MARA (UiTM), Dungun, Malaysia
Volume
2
fYear
2009
fDate
28-30 Dec. 2009
Firstpage
634
Lastpage
638
Abstract
This paper presents the development of Virtual Tembaga (brassware) that focused on interactivity in 3D product using Virtual Reality Modeling Language (VRML). The Virtual Tembaga can be viewed, navigated and interacted by the user. 3D products are well known as an object that can be viewed in 360 degree and it can encourage user´s shopping experience when viewing the 3D object. VRML allows creating ¿virtual worlds¿ that are networked via the Internet and provides interactivity for the user. The 3D objects were integrated with three main interactions that were `move´, `click´ and `drag´. The development of Virtual Tembaga showed that it is possible to have a Virtual Heritage shop that provide full control for the user while navigating the virtual product. This can give a new perspective for the user while do online shopping. The next step is to develop an e-commerce application that can really emulate the shopping experience for the user.
Keywords
electronic commerce; virtual reality languages; 3D product interactivity; VRML; brassware; e-commerce; online shopping; virtual Tembaga; virtual handycraft; virtual reality modeling language; Biomedical imaging; Electronic catalog; IP networks; Mathematical model; Medical simulation; Navigation; Virtual environment; Virtual reality; Web sites; World Wide Web; 3D products; interactivity; virtual Tembaga;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Electrical Engineering, 2009. ICCEE '09. Second International Conference on
Conference_Location
Dubai
Print_ISBN
978-1-4244-5365-8
Electronic_ISBN
978-0-7695-3925-6
Type
conf
DOI
10.1109/ICCEE.2009.259
Filename
5380255
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