DocumentCode
3092128
Title
Backward induction in games of perfect information
Author
Aumann, R.J.
Author_Institution
Center for Rationality, Hebrew Univ., Jerusalem, Israel
fYear
2012
fDate
25-28 June 2012
Firstpage
1
Lastpage
1
Abstract
Summary form only given. One of the areas of Game Theory that are of most interest to Computer Scientists, and in which Formal Logic is most heavily used, is that of Games of Perfect Information (like Chess or Checkers). Of central interest in this connectioOne of the areas of Game Theory that are of most interest to Computer Scientists, and in which Formal Logic is most heavily used, is that of Games of Perfect Information (like Chess or Checkers). Of central interest in this connection is the Backward Induction algorithm, which has generated a good deal of controversy, and with it, a large literature. We will review some of this literature, culminating with an as yet unpublished result of Itai Arieli and the speaker.n is the Backward Induction algorithm, which has generated a good deal of controversy, and with it, a large literature. We will review some of this literature, culminating with an as yet unpublished result of Itai Arieli and the speaker.
Keywords
formal logic; game theory; backward induction; computer scientists; formal logic; game theory; perfect information;
fLanguage
English
Publisher
ieee
Conference_Titel
Logic in Computer Science (LICS), 2012 27th Annual IEEE Symposium on
Conference_Location
Dubrovnik
ISSN
1043-6871
Print_ISBN
978-1-4673-2263-8
Type
conf
DOI
10.1109/LICS.2012.8
Filename
6280415
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