• DocumentCode
    3096099
  • Title

    An analysis of game design using graph-based substructure mining technique

  • Author

    Samarnggoon, Keattikorn

  • Author_Institution
    Coll. of Arts Media & Technol., Chiang Mai Univ., Chiang Mai, Thailand
  • Volume
    1
  • fYear
    2011
  • fDate
    11-13 March 2011
  • Firstpage
    368
  • Lastpage
    372
  • Abstract
    To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs.
  • Keywords
    computer games; data mining; data structures; graph theory; game design analysis; graph-based representation; graph-based substructure mining; personal vision; Data mining; Databases; Games; Monopoly; Pattern analysis; Systematics; Analysis; Game; Game Design; Graph; Graph Mining; Pattern;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Research and Development (ICCRD), 2011 3rd International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-61284-839-6
  • Type

    conf

  • DOI
    10.1109/ICCRD.2011.5764038
  • Filename
    5764038