DocumentCode
3096099
Title
An analysis of game design using graph-based substructure mining technique
Author
Samarnggoon, Keattikorn
Author_Institution
Coll. of Arts Media & Technol., Chiang Mai Univ., Chiang Mai, Thailand
Volume
1
fYear
2011
fDate
11-13 March 2011
Firstpage
368
Lastpage
372
Abstract
To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs.
Keywords
computer games; data mining; data structures; graph theory; game design analysis; graph-based representation; graph-based substructure mining; personal vision; Data mining; Databases; Games; Monopoly; Pattern analysis; Systematics; Analysis; Game; Game Design; Graph; Graph Mining; Pattern;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Research and Development (ICCRD), 2011 3rd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-61284-839-6
Type
conf
DOI
10.1109/ICCRD.2011.5764038
Filename
5764038
Link To Document