DocumentCode
3098345
Title
VS: Facial Sculpting in the Virtual World
Author
GAO, YiFan ; Kavakli, Manolya
Author_Institution
Dept. of Comput., Macquarie Univ., Sydney, NSW
fYear
2006
fDate
Nov. 28 2006-Dec. 1 2006
Firstpage
35
Lastpage
35
Abstract
Facial recognition systems, one of the fastest growing biometric technologies today, require the development of new quality assurance and assessment procedures on their performances for national and personal security. Recent progress on virtual reality (VR) has introduced a great number of techniques to generate realistic facial models in order to develop a database for face identification and recognition purposes. In this paper, we describe a framework which integrates VR tools to traditional facial modeling process. Such framework does not only give more freedom to the sculptors, but also the potential to create a more comprehensive facial database for further facial recognition.
Keywords
face recognition; virtual reality; visual databases; biometric technologies; face identification; facial database; facial modeling process; facial recognition systems; facial sculpting; national security; personal security; quality assessment procedures; quality assurance; virtual reality; virtual world; Competitive intelligence; Computational intelligence; Face recognition; Forensics; Graphics; Haptic interfaces; Lattices; Spatial databases; Spline; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence for Modelling, Control and Automation, 2006 and International Conference on Intelligent Agents, Web Technologies and Internet Commerce, International Conference on
Conference_Location
Sydney, NSW
Print_ISBN
0-7695-2731-0
Type
conf
DOI
10.1109/CIMCA.2006.231
Filename
4052682
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