DocumentCode
3099763
Title
Three Dimensional Saliency Calculation Using Splatting
Author
Schiffner, Daniel ; Krömker, Detlef
Author_Institution
Graphische Datenverarbeitung, Goethe Univ. Frankfurt, Frankfurt am Main, Germany
fYear
2011
fDate
12-15 Aug. 2011
Firstpage
835
Lastpage
840
Abstract
Using perception in the context of rendering is a wide spread field. It can be used to speed up calculations or create more detailed images by refining important areas. Saliency, as a perception based method, can identify regions of interest, which should contain more detail. But currently no complete mapping of the 2D operators to an 3D equivalent has been defined. We propose a Bidirectional Saliency Weight Distribution Function (in short BSWDF). Using this function to evaluate a surface element the local saliency value can be obtained. The global value can be retrieved by using a splatting algorithm, which combines the individual features based on the distance of the object. As most objects do not change during rendering, e.g. by deformation, a preprocess can create a lookup cache for these values.
Keywords
cache storage; image processing; rendering (computer graphics); table lookup; 2D operators; 3D equivalent; BSWDF; bidirectional saliency weight distribution function; deformation; detailed images; global value; local saliency value; lookup cache; perception based method; regions of interest; rendering; speed up calculations; splatting algorithm; surface element; three dimensional saliency calculation; wide spread field; Cameras; Feature extraction; Humans; Image color analysis; Lighting; Rendering (computer graphics); Three dimensional displays; Computer graphics; Computer vision;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics (ICIG), 2011 Sixth International Conference on
Conference_Location
Hefei, Anhui
Print_ISBN
978-1-4577-1560-0
Electronic_ISBN
978-0-7695-4541-7
Type
conf
DOI
10.1109/ICIG.2011.120
Filename
6005958
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