DocumentCode
3101078
Title
An Introduction to Experience Requirements
Author
Callele, David ; Neufeld, Eric ; Schneider, Taiga
Author_Institution
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
fYear
2010
fDate
Sept. 27 2010-Oct. 1 2010
Firstpage
395
Lastpage
396
Abstract
We consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences). We identify potential benefits and look at experience requirements in video games.
Keywords
computer games; software engineering; user centred design; experience requirements introduction; functional experiences; requirements engineering principles; stimulus perception response model; user experience design process; video games; Art; Computer science; Games; ISO standards; Production; Usability; Experience requirements; non-functional requirements; user experience design;
fLanguage
English
Publisher
ieee
Conference_Titel
Requirements Engineering Conference (RE), 2010 18th IEEE International
Conference_Location
Sydney, NSW
ISSN
1090-705X
Print_ISBN
978-1-4244-8022-7
Type
conf
DOI
10.1109/RE.2010.55
Filename
5636572
Link To Document