• DocumentCode
    3101078
  • Title

    An Introduction to Experience Requirements

  • Author

    Callele, David ; Neufeld, Eric ; Schneider, Taiga

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
  • fYear
    2010
  • fDate
    Sept. 27 2010-Oct. 1 2010
  • Firstpage
    395
  • Lastpage
    396
  • Abstract
    We consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences). We identify potential benefits and look at experience requirements in video games.
  • Keywords
    computer games; software engineering; user centred design; experience requirements introduction; functional experiences; requirements engineering principles; stimulus perception response model; user experience design process; video games; Art; Computer science; Games; ISO standards; Production; Usability; Experience requirements; non-functional requirements; user experience design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Requirements Engineering Conference (RE), 2010 18th IEEE International
  • Conference_Location
    Sydney, NSW
  • ISSN
    1090-705X
  • Print_ISBN
    978-1-4244-8022-7
  • Type

    conf

  • DOI
    10.1109/RE.2010.55
  • Filename
    5636572