DocumentCode :
3101078
Title :
An Introduction to Experience Requirements
Author :
Callele, David ; Neufeld, Eric ; Schneider, Taiga
Author_Institution :
Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada
fYear :
2010
fDate :
Sept. 27 2010-Oct. 1 2010
Firstpage :
395
Lastpage :
396
Abstract :
We consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences). We identify potential benefits and look at experience requirements in video games.
Keywords :
computer games; software engineering; user centred design; experience requirements introduction; functional experiences; requirements engineering principles; stimulus perception response model; user experience design process; video games; Art; Computer science; Games; ISO standards; Production; Usability; Experience requirements; non-functional requirements; user experience design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Requirements Engineering Conference (RE), 2010 18th IEEE International
Conference_Location :
Sydney, NSW
ISSN :
1090-705X
Print_ISBN :
978-1-4244-8022-7
Type :
conf
DOI :
10.1109/RE.2010.55
Filename :
5636572
Link To Document :
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