DocumentCode
3103983
Title
Scale Virtual Worlds through Dynamic Load Balancing
Author
Liu, Huaiyu ; Bowman, M.
Author_Institution
Intel Labs., Intel Corp., Hillsboro, OR, USA
fYear
2010
fDate
17-20 Oct. 2010
Firstpage
43
Lastpage
52
Abstract
Dynamic load balancing holds the potential to scale virtual worlds flexibly by dynamic allocation of hardware to match load. In this paper, we study the benefits and overheads of space based load partitioning, in particular, distributed binary space partitioning (BSP). Our evaluation is based on Open Simulator, a virtual world system compatible with Second Life® viewers. Our work reveals that although simple and effective, distributed BSP has several limitations and suffers from high overhead. We then analyze the fundamental reasons of these limitations. To overcome the limitations, we argue that it is necessary to break away from the simulator-centric architecture used in today´s virtual worlds, and present potential new directions.
Keywords
distributed processing; resource allocation; virtual reality; Open Simulator; Second Life; distributed BSP; distributed binary space partitioning; dynamic allocation; dynamic load balancing; simulator-centric architecture; space based load partitioning; virtual world; Computer architecture; Engines; Load management; Load modeling; Prototypes; Second Life; Servers; binary space partitioning; distrbuted simulation; load balancing; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real Time Applications (DS-RT), 2010 IEEE/ACM 14th International Symposium on
Conference_Location
Fairfax, VA
ISSN
1550-6525
Print_ISBN
978-1-4244-8651-9
Type
conf
DOI
10.1109/DS-RT.2010.14
Filename
5636721
Link To Document