• DocumentCode
    3104856
  • Title

    Virtual Assets on Users´ Tolerance in Social Games

  • Author

    Li Ming-Way ; Liu Chih-Wei

  • Author_Institution
    Dept. of Marketing & Logistics, China Univ. of Technol., Taipei, China
  • fYear
    2011
  • fDate
    16-18 Aug. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Social game is currently one of the most popular applications on community sites. People use social game interaction to develop their relationship with each other. Former studies focus on the motivation of playing social games, which originate from social interaction. However, seeking virtual assets to gain appraisal from peers is another reason that maintains or increases the using of social games. Therefore, this study adopts the viewpoint of users´ virtual assets to explore how virtual assets will influence users´ tolerance. The findings show that users´ virtual assets will increase users´ tolerance. Furthermore, users´ individual social capital will moderate the impact of virtual assets on users´ tolerance. This study not only puts forward the viewpoint of virtual assets, but also points out the importance of social capital under practical circumstances.
  • Keywords
    computer games; social networking (online); social game interaction; user individual social capital; user tolerance; user virtual assets; Analysis of variance; Bonding; Business; Facebook; Games; Internet;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Technology and Applications (iTAP), 2011 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-7253-6
  • Type

    conf

  • DOI
    10.1109/ITAP.2011.6006232
  • Filename
    6006232