DocumentCode
3104856
Title
Virtual Assets on Users´ Tolerance in Social Games
Author
Li Ming-Way ; Liu Chih-Wei
Author_Institution
Dept. of Marketing & Logistics, China Univ. of Technol., Taipei, China
fYear
2011
fDate
16-18 Aug. 2011
Firstpage
1
Lastpage
6
Abstract
Social game is currently one of the most popular applications on community sites. People use social game interaction to develop their relationship with each other. Former studies focus on the motivation of playing social games, which originate from social interaction. However, seeking virtual assets to gain appraisal from peers is another reason that maintains or increases the using of social games. Therefore, this study adopts the viewpoint of users´ virtual assets to explore how virtual assets will influence users´ tolerance. The findings show that users´ virtual assets will increase users´ tolerance. Furthermore, users´ individual social capital will moderate the impact of virtual assets on users´ tolerance. This study not only puts forward the viewpoint of virtual assets, but also points out the importance of social capital under practical circumstances.
Keywords
computer games; social networking (online); social game interaction; user individual social capital; user tolerance; user virtual assets; Analysis of variance; Bonding; Business; Facebook; Games; Internet;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet Technology and Applications (iTAP), 2011 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-7253-6
Type
conf
DOI
10.1109/ITAP.2011.6006232
Filename
6006232
Link To Document