DocumentCode
3105604
Title
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Author
Smit, Ferdi ; Van Liere, Robert ; Beck, Stephan ; Froehlich, Bernd
Author_Institution
CWI, Amsterdam e-mail: Ferdi.Smit@cwi.nl
fYear
2009
fDate
14-18 March 2009
Firstpage
27
Lastpage
34
Abstract
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display. Our approach works for scenes consisting of dynamic and interactive objects. The end-to-end latency is minimized as well as smooth object motion generated. However, this comes at the expense of image quality inherent to warping techniques. We evaluate the architecture and its design trade-offs by comparing latency and image quality to a conventional rendering system. Our experience with the system confirms that the approach facilitates common interaction tasks such as navigation and object manipulation.
Keywords
Computer architecture; Computer graphics; Delay; Displays; File servers; Image quality; Layout; Navigation; Rendering (computer graphics); Virtual reality; I.3.3 [Computer Graphics]: Picture/Image Generation¿Display Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2009. VR 2009. IEEE
Conference_Location
Lafayette, LA
ISSN
1087-8270
Print_ISBN
978-1-4244-3943-0
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2009.4810995
Filename
4810995
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