• DocumentCode
    3105604
  • Title

    An Image-Warping Architecture for VR: Low Latency versus Image Quality

  • Author

    Smit, Ferdi ; Van Liere, Robert ; Beck, Stephan ; Froehlich, Bernd

  • Author_Institution
    CWI, Amsterdam e-mail: Ferdi.Smit@cwi.nl
  • fYear
    2009
  • fDate
    14-18 March 2009
  • Firstpage
    27
  • Lastpage
    34
  • Abstract
    Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display. Our approach works for scenes consisting of dynamic and interactive objects. The end-to-end latency is minimized as well as smooth object motion generated. However, this comes at the expense of image quality inherent to warping techniques. We evaluate the architecture and its design trade-offs by comparing latency and image quality to a conventional rendering system. Our experience with the system confirms that the approach facilitates common interaction tasks such as navigation and object manipulation.
  • Keywords
    Computer architecture; Computer graphics; Delay; Displays; File servers; Image quality; Layout; Navigation; Rendering (computer graphics); Virtual reality; I.3.3 [Computer Graphics]: Picture/Image Generation¿Display Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2009. VR 2009. IEEE
  • Conference_Location
    Lafayette, LA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-3943-0
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2009.4810995
  • Filename
    4810995