DocumentCode :
3105604
Title :
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Author :
Smit, Ferdi ; Van Liere, Robert ; Beck, Stephan ; Froehlich, Bernd
Author_Institution :
CWI, Amsterdam e-mail: Ferdi.Smit@cwi.nl
fYear :
2009
fDate :
14-18 March 2009
Firstpage :
27
Lastpage :
34
Abstract :
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display. Our approach works for scenes consisting of dynamic and interactive objects. The end-to-end latency is minimized as well as smooth object motion generated. However, this comes at the expense of image quality inherent to warping techniques. We evaluate the architecture and its design trade-offs by comparing latency and image quality to a conventional rendering system. Our experience with the system confirms that the approach facilitates common interaction tasks such as navigation and object manipulation.
Keywords :
Computer architecture; Computer graphics; Delay; Displays; File servers; Image quality; Layout; Navigation; Rendering (computer graphics); Virtual reality; I.3.3 [Computer Graphics]: Picture/Image Generation¿Display Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2009. VR 2009. IEEE
Conference_Location :
Lafayette, LA
ISSN :
1087-8270
Print_ISBN :
978-1-4244-3943-0
Electronic_ISBN :
1087-8270
Type :
conf
DOI :
10.1109/VR.2009.4810995
Filename :
4810995
Link To Document :
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