• DocumentCode
    3105630
  • Title

    JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials

  • Author

    Hutson, Malcolm ; White, Steven ; Reiners, Dirk

  • Author_Institution
    University of Louisiana at Lafayette e-mail: malcolm@louisiana.edu
  • fYear
    2009
  • fDate
    14-18 March 2009
  • Firstpage
    43
  • Lastpage
    50
  • Abstract
    Several critical limitations exist in the currently available tracking technologies for fully-enclosed virtual reality (VR) systems. While several 6DOF tracking projects such as Hedgehog [24] have successfully demonstrated excellent accuracy, precision, and robustness within moderate budgets, these projects still include elements of hardware that can interfere with the user´s visual experience. The objective of this project is to design a tracking solution for fully-enclosed VR displays that achieves comparable performance to available commercial solutions but without any artifacts that can obscure the user´s view. JanusVF is a tracking solution involving a cooperation of both the hardware sensors and the software rendering system. A small, high-resolution camera is worn on the user´s head, but faces backwards (180 degree rotation about vertical from the user´s perspective). After acquisition of the initial state, the VR rendering software draws specific fiducial markers with known size and absolute position inside the VR scene. These virtual markers are only drawn behind the user and in view of the camera. These fiducials are tracked by ARToolkitPlus [25] and integrated by a single-constraint-at-a-time (SCAAT) [26] filter algorithm to update the head pose. Early experiments in a six-sided CAVE-like system show performance that is comparable to alternative commercial technologies.
  • Keywords
    Cameras; Displays; Filters; Hardware; Layout; Navigation; Robustness; Sensor systems; Software systems; Virtual reality; H.5.2 [Information Interfaces and Presentation (I.7)]: User Interfaces (D.2.2, H.1.2, I.3.6)¿Evaluation/methodology, Input devices and strategies; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality; I.4.8 [Image Processing and Computer Vision]: Scene Analysis¿Stereo, Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2009. VR 2009. IEEE
  • Conference_Location
    Lafayette, LA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-3943-0
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2009.4810997
  • Filename
    4810997