DocumentCode :
3105664
Title :
Self-Adaptive Slices of 3D Texture Real-Time Volume Rendering
Author :
Guo, Yaxin ; Yin, Baocai ; Kong, Dehui
fYear :
2007
fDate :
22-24 Aug. 2007
Firstpage :
282
Lastpage :
286
Abstract :
3D Texture slice based volume rendering is one of the direct volume rendering methods. Our Technique uses OpenGL 2.0 Shading Language, extended the original 3D texture, enable the main processes of volume rendering like filter, interpolating, post classification and shading done by hardware. This Technique could reach a good frame rate and a satisfied image quality, which could be compared to the result of ray casting.
Keywords :
Absorption; Acceleration; Biomedical optical imaging; Casting; Computational fluid dynamics; Hardware; Integral equations; Magnetic resonance imaging; Rendering (computer graphics); Stimulated emission; Direct Volume RenderingGLSL3D Texture Slices;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Language Processing and Web Information Technology, 2007. ALPIT 2007. Sixth International Conference on
Conference_Location :
Luoyang, Henan, China
Print_ISBN :
978-0-7695-2930-1
Type :
conf
DOI :
10.1109/ALPIT.2007.17
Filename :
4460654
Link To Document :
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