Title :
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
Author :
Steptoe, William ; Oyekoya, Oyewole ; Murgia, Alessio ; Wolff, Robin ; Rae, John ; Guimaraes, Estefania ; Roberts, David ; Steed, Anthony
Author_Institution :
Dept. of Comput. Sci., Univ. Coll. London, London
Abstract :
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indicate focus of attention and action, as well as a resource to manage the interaction. In remote interaction supported by immersive collaborative virtual environments (ICVEs), embodied avatars representing and controlled by each participant share a virtual space. We report on a study designed to evaluate methods of avatar eye gaze control during an object-focused puzzle scenario performed between three networked CAVEtrade-like systems. We compare tracked gaze, in which avatars´ eyes are controlled by head-mounted mobile eye trackers worn by participants, to a gaze model informed by head orientation for saccade generation, and static gaze featuring non-moving eyes. We analyse task performance, subjective user experience, and interactional behaviour. While not providing statistically significant benefit over static gaze, tracked gaze is observed as the highest performing condition. However, the gaze model resulted in significantly lower task performance and increased error rate.
Keywords :
avatars; groupware; human computer interaction; avatar eye gaze control; face-to-face collaboration; head-mounted mobile eye tracking; immersive collaborative virtual environment; object-focused multiparty interaction; puzzle scenario; remote interaction; saccade generation; Avatars; Collaboration; Control systems; Design methodology; Eyes; Performance analysis; Performance evaluation; Remote monitoring; Resource management; Virtual environment; Avatars; Behavioural Realism; Eye Gaze; Eye Tracking; H.4.3 [Information Systems Applications]: Communications Applications¿Computer conferencing, teleconferencing, and videoconferencing; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Animation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality; Immersive Collaborative Virtual Environments;
Conference_Titel :
Virtual Reality Conference, 2009. VR 2009. IEEE
Conference_Location :
Lafayette, LA
Print_ISBN :
978-1-4244-3943-0
Electronic_ISBN :
1087-8270
DOI :
10.1109/VR.2009.4811003