DocumentCode :
3105953
Title :
Modeling subdivision control meshes for creating cartoon faces
Author :
Skaria, Sajan ; Akleman, Ergun ; Parke, Frederic I.
Author_Institution :
Dept. of Archit., Texas A&M Univ., College Station, TX, USA
fYear :
2001
fDate :
37012
Firstpage :
216
Lastpage :
225
Abstract :
Modeling three-dimensional faces on the computer has been an interesting yet challenging problem. This paper presents a method for creating cartoon faces by using a subdivision scheme. We use set-operations for conceptual design of subdivision control meshes. To ensure the quality of the control mesh, we have eliminated high valenced extraordinary vertices since smoothness of the surface decreases with valence. In addition, we have limited the number of extraordinary vertices to eliminate ripples. We have also ensured an even structure around extraordinary vertices (The size of each quadrilateral in subdivided meshes are roughly similar). We have also developed a user-friendly interface to sculpt the control mesh. Using this interface we have been able to create a variety of cartoon faces
Keywords :
computational geometry; graphical user interfaces; mesh generation; solid modelling; cartoon faces creation; conceptual design; subdivision control meshes modelling; subdivision scheme; three-dimensional faces; user-friendly interface; vertices; Animation; Computer architecture; Councils; Forehead; Iterative methods; Nose; Parametric statistics; Shape; Solid modeling; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Shape Modeling and Applications, SMI 2001 International Conference on.
Conference_Location :
Genova
Print_ISBN :
0-7695-0853-7
Type :
conf
DOI :
10.1109/SMA.2001.923393
Filename :
923393
Link To Document :
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