DocumentCode :
3106476
Title :
High Resolution Video Playback in Immersive Virtual Environments
Author :
Kim, Han Suk ; Schulze, Jürgen P.
Author_Institution :
Comput. Sci. & Eng., Univ. of California San Diego, La Jolla, CA
fYear :
2009
fDate :
14-18 March 2009
Firstpage :
247
Lastpage :
248
Abstract :
High resolution 2D video content in high definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a valuable element adding more realism to VE applications. This kind of video play-back, however, has to overcome several problems. First, the data volume of video clips can reach up to hundreds of gigabytes or more depending on the length of the clips, and the data has to be streamed into virtual reality (VR) systems in real-time. Second, the interactivity of the playback screen in 3D virtual environments requires efficient rendering of each video frame. Interactivity means that the plane of the video playback screen needs to rotate, translate, and zoom in and out in 3D space as the viewer roams around in the VE. This also means that the video is not necessarily parallel to the display screen but will need to be displayed as a general quadrangle. In this work, we propose an efficient algorithm that utilizes mipmapped data, that is, multiple levels of resolutions, to provide an efficient way to interactively play back high resolution video content in VEs. In addition, we discuss several optimizations to sustain a constant frame rate, such as an optimized memory management mechanism, dynamic resolution adjustment, and predictive prefetching of data. Finally, we evaluate two video playback applications running on a virtual reality CAVE system: (1) high definition video at 3840 times 2160 pixels and (2) 32 independent 256 times 192 pixels video clips.
Keywords :
image resolution; image texture; optimisation; rendering (computer graphics); video signal processing; video streaming; virtual reality; dynamic resolution adjustment; high resolution video playback; immersive virtual environment; mipmapped data; optimized memory management; predictive prefetching data; video frame rendering; video streaming; video texture; virtual reality; Computer graphics; High definition video; Image resolution; Memory management; Rendering (computer graphics); Streaming media; Tiles; Videoconference; Virtual environment; Virtual reality; H.5.1 [Information Interfaces and Presentation (e.g., HCI)]: Multimedia Information Systems¿Video; I.3.3 [Computer Graphics]: Picture/Image Generation¿Display algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2009. VR 2009. IEEE
Conference_Location :
Lafayette, LA
ISSN :
1087-8270
Print_ISBN :
978-1-4244-3943-0
Electronic_ISBN :
1087-8270
Type :
conf
DOI :
10.1109/VR.2009.4811038
Filename :
4811038
Link To Document :
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