Title :
Hybrid Rendering in a Multi-framework VR System
Author :
Marino, Giuseppe ; Tecchia, Franco ; Vercelli, Davide ; Bergamasco, Massimo
Author_Institution :
PERCRO Lab., Scuola Superiore S. Anna, Santa Anna
Abstract :
The work addresses the topic of software integration in the context of complex virtual reality applications. We propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular we tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR). We believe that our technique can solve many integration burdens typically encountered in practical situations.
Keywords :
rendering (computer graphics); virtual reality; Ogre3D; OpenSceneGraph; Torque; XVR; graphical context objects; hybrid rendering; multi framework VR system; network rendering architecture; software integration; virtual reality; Application software; Computer architecture; Computer networks; Distributed computing; Information systems; Libraries; Local area networks; Protocols; Rendering (computer graphics); Virtual reality; H.4.m [Information Systems]: Information Systems Applications¿Miscellaneous; I.3.2 [Computing Methodologies]: Computer Graphics¿Graphics Systems (Distributed/Network Graphics);
Conference_Titel :
Virtual Reality Conference, 2009. VR 2009. IEEE
Conference_Location :
Lafayette, LA
Print_ISBN :
978-1-4244-3943-0
Electronic_ISBN :
1087-8270
DOI :
10.1109/VR.2009.4811046