• DocumentCode
    3106821
  • Title

    Digital Storybook of Young Product Innovators: An E-Learning Approach to Support Creative Thinking for Elementary Science

  • Author

    Jih, Hueyching Janice ; Huang, Tzu-Ying ; Lin, Chia-Chi

  • Author_Institution
    Grad. Inst. of eLearning Technol., Nat. Hsinchu Univ. of Educ., Hsinchu, Taiwan
  • fYear
    2011
  • fDate
    16-18 Aug. 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    No design, no business. Higher test score doesn´t represent better global competitiveness. Creativity is central to the competitive capabilities of 21st century citizens and thus creativity education should play crucial role for every grade curricular. However, the development of creative potential requires work and incubation over time. It takes more efforts than standard curricula can afford. What role can e-learning strategy with focus on science and technology have in sparking innovation? Such e-learning strategy can be the digital storybooks which convey science histories or technology innovation stories with domain knowledge, creative and critical thinking, and problem solving--the basic ingredients of creativity and innovation. Learning occurs within a real world of our daily life. The connections between learners´ script memory and contextual learning materials have a positive impact on meaningful learning. Therefore, histories of scientific findings as well as technology innovations would benefit science education especially for elementary pupils. However, there are a few story-based learning materials for primary science curricula. This study design and develop a digital storybook based upon true story of Taiwan young inventors. The process of problem awareness, situation perception, idea generation, solution emergence and selection as well as action preparations are elaborated in the story. Pilot testing of target users show a strong positive attitude toward this digital storybook.
  • Keywords
    computer aided instruction; history; innovation management; natural sciences; ubiquitous computing; Taiwan young inventor; Young product innovator; contextual learning material; creative thinking; digital storybook; domain knowledge; e-learning strategy; elementary science history; pilot testing; science education; story-based learning material; technology innovation story; test score; Computational modeling; Electronic learning; History; Materials; Presses; Technological innovation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Technology and Applications (iTAP), 2011 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-7253-6
  • Type

    conf

  • DOI
    10.1109/ITAP.2011.6006334
  • Filename
    6006334