DocumentCode
3107
Title
Computing Nash Equilibria in Bimatrix Games: GPU-Based Parallel Support Enumeration
Author
Rampersaud, Safraz ; Mashayekhy, Lena ; Grosu, Daniel
Author_Institution
Dept. of Comput. Sci., Wayne State Univ., Detroit, MI, USA
Volume
25
Issue
12
fYear
2014
fDate
Dec. 2014
Firstpage
3111
Lastpage
3123
Abstract
Computing Nash equilibria is a very important problem in strategic analysis of markets, conflicts, and resource allocation. Unfortunately, computing these equilibria even for moderately sized games is computationally expensive. To obtain lower execution times it is essential to exploit the parallel processing capabilities offered by the currently available massively parallel architectures. To address this issue, we design a GPU-based parallel support enumeration algorithm for computing Nash equilibria in bimatrix games. The algorithm is based on a new parallelization method which achieves high degrees of parallelism suitable for massively parallel GPU architectures. We perform extensive experiments to characterize the performance of the proposed algorithm. The algorithm achieves significant speedups relative to the OpenMP and MPI-based parallel implementations of the support enumeration method running on a cluster of multi-core computers.
Keywords
game theory; graphics processing units; mathematics computing; parallel processing; GPU-based parallel support enumeration; MPI-based parallel implementations; Nash equilibria; OpenMP; bimatrix games; massively parallel GPU architectures; multicore computer clusters; parallelization method; Algorithm design and analysis; Equations; Games; Graphics processing units; Instruction sets; Nash equilibrium; Parallel processing; GPU; MPI; Nash equilibria; OpenMP; game theory; parallel algorithms;
fLanguage
English
Journal_Title
Parallel and Distributed Systems, IEEE Transactions on
Publisher
ieee
ISSN
1045-9219
Type
jour
DOI
10.1109/TPDS.2014.2307887
Filename
6747409
Link To Document