DocumentCode
3107809
Title
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
Author
Laurens, Peter ; Paige, Richard F. ; Brooke, Phillip J. ; Chivers, Howard
Author_Institution
Univ. of York, York
fYear
2007
fDate
11-14 July 2007
Firstpage
97
Lastpage
106
Abstract
Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commercial pressures. Under these conditions, security breaches allowing clients to employ illegal behaviours have become common; current commercial approaches have limited capabilities for reacting rapidly to such threats. This paper presents an approach to the detection of a cheating player, and describes a proof-of-concept system designed to detect cheating play (specifically wall-hacking) through the analysis of player behaviour. This approach differs from current methods in that it does not rely on knowledge about specific vulnerabilities and their method of exploitation in order to protect the system, but instead monitors player behaviour for indications of cheating play. Statistical evidence is presented which shows that the proof-of-concept correctly distinguishes between most cheating and non-cheating players.
Keywords
behavioural sciences computing; computer games; security of data; cheating play detection; cheating play indication; cheating player detection; complex heterogeneous distributed system; multiplayer online game; player behaviour analysis; player behaviour monitoring; proof-of-concept system; security breach; statistical evidence; wall-hacking; Abstracts; Chemicals; Computer science; Distributed computing; Doping; Privacy; Protection; Security; Stability; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering Complex Computer Systems, 2007. 12th IEEE International Conference on
Conference_Location
Auckland
Print_ISBN
0-7695-2895-3
Type
conf
DOI
10.1109/ICECCS.2007.11
Filename
4276306
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