• DocumentCode
    3108203
  • Title

    Application of Maintaining the Shortest Path Method in the Game Map Path-Finding

  • Author

    Hu, Zheng-Hong ; Li, Jin

  • Author_Institution
    Comput. Sci. Dept., Taiyuan Normal Univ., Taiyuan, China
  • fYear
    2010
  • fDate
    26-28 Sept. 2010
  • Firstpage
    737
  • Lastpage
    740
  • Abstract
    Path-Finding algorithms mainly solve the problem of how to find a path from the starting point to the target point. If there is no connected path, the game will enter the deadlock state. This paper focuses on analyzing the rule of picture matching, giving the estimated formula and process of the A* algorithm in this game, and introducing a typical determining deadlock algorithm: the A* algorithm-based method to maintain the shortest path. Moreover, the paper pointed out the data structure of the game map and elaborated the algorithm thought of maintaining the shortest path. Then it described the specific steps of the algorithm.
  • Keywords
    game theory; graph theory; A* algorithm; data structure; deadlock algorithm; deadlock state; game map; path-finding algorithm; picture matching; shortest path method; Algorithm design and analysis; Arrays; Games; Heuristic algorithms; System recovery; Windings; game map; path-finding; the shortest path;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Aspects of Social Networks (CASoN), 2010 International Conference on
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4244-8785-1
  • Type

    conf

  • DOI
    10.1109/CASoN.2010.169
  • Filename
    5636942