DocumentCode
3108203
Title
Application of Maintaining the Shortest Path Method in the Game Map Path-Finding
Author
Hu, Zheng-Hong ; Li, Jin
Author_Institution
Comput. Sci. Dept., Taiyuan Normal Univ., Taiyuan, China
fYear
2010
fDate
26-28 Sept. 2010
Firstpage
737
Lastpage
740
Abstract
Path-Finding algorithms mainly solve the problem of how to find a path from the starting point to the target point. If there is no connected path, the game will enter the deadlock state. This paper focuses on analyzing the rule of picture matching, giving the estimated formula and process of the A* algorithm in this game, and introducing a typical determining deadlock algorithm: the A* algorithm-based method to maintain the shortest path. Moreover, the paper pointed out the data structure of the game map and elaborated the algorithm thought of maintaining the shortest path. Then it described the specific steps of the algorithm.
Keywords
game theory; graph theory; A* algorithm; data structure; deadlock algorithm; deadlock state; game map; path-finding algorithm; picture matching; shortest path method; Algorithm design and analysis; Arrays; Games; Heuristic algorithms; System recovery; Windings; game map; path-finding; the shortest path;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Aspects of Social Networks (CASoN), 2010 International Conference on
Conference_Location
Taiyuan
Print_ISBN
978-1-4244-8785-1
Type
conf
DOI
10.1109/CASoN.2010.169
Filename
5636942
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