DocumentCode
3109057
Title
Affective Computation Based NPC Behaviors Modeling
Author
ZHOU, Chang-Neng ; Yu, Xue-Li ; SUN, Jing-Yu ; YAN, Xiao-Lin
Author_Institution
Coll. of Comput. & Software Eng., Taiyuan Univ. of Technol.
fYear
2006
fDate
Dec. 2006
Firstpage
343
Lastpage
346
Abstract
In an AI (artificial intelligence) game, authentic behaviors of NPC (non-player character) are great challenges to NPC intelligence. Emotions help to enhance the quality and intelligence of behaviors and contribute to increase the entertainment value of the game. In this paper, we describe several common emotional behaviors of NPC and construct a simple emotion-behavior model for emotion transition. The model was simulated in our developing project
Keywords
artificial intelligence; computer games; NPC behaviors modeling; NPC intelligence; affective computation; artificial intelligence game; emotion transition; emotion-behavior model; nonplayer character; Artificial intelligence; Atherosclerosis; Automata; Educational institutions; Game theory; Humans; Intelligent agent; Problem-solving; Software engineering; Sun;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology Workshops, 2006. WI-IAT 2006 Workshops. 2006 IEEE/WIC/ACM International Conference on
Conference_Location
Hong Kong
Print_ISBN
0-7695-2749-3
Type
conf
DOI
10.1109/WI-IATW.2006.29
Filename
4053266
Link To Document