• DocumentCode
    3109057
  • Title

    Affective Computation Based NPC Behaviors Modeling

  • Author

    ZHOU, Chang-Neng ; Yu, Xue-Li ; SUN, Jing-Yu ; YAN, Xiao-Lin

  • Author_Institution
    Coll. of Comput. & Software Eng., Taiyuan Univ. of Technol.
  • fYear
    2006
  • fDate
    Dec. 2006
  • Firstpage
    343
  • Lastpage
    346
  • Abstract
    In an AI (artificial intelligence) game, authentic behaviors of NPC (non-player character) are great challenges to NPC intelligence. Emotions help to enhance the quality and intelligence of behaviors and contribute to increase the entertainment value of the game. In this paper, we describe several common emotional behaviors of NPC and construct a simple emotion-behavior model for emotion transition. The model was simulated in our developing project
  • Keywords
    artificial intelligence; computer games; NPC behaviors modeling; NPC intelligence; affective computation; artificial intelligence game; emotion transition; emotion-behavior model; nonplayer character; Artificial intelligence; Atherosclerosis; Automata; Educational institutions; Game theory; Humans; Intelligent agent; Problem-solving; Software engineering; Sun;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Intelligence and Intelligent Agent Technology Workshops, 2006. WI-IAT 2006 Workshops. 2006 IEEE/WIC/ACM International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    0-7695-2749-3
  • Type

    conf

  • DOI
    10.1109/WI-IATW.2006.29
  • Filename
    4053266