• DocumentCode
    3110466
  • Title

    Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions

  • Author

    Noordin, Syazwan ; Ahmad, Wan Fatimah Wan

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Univ. Teknol. PETRONAS, Tronoh, Malaysia
  • fYear
    2011
  • fDate
    19-20 Sept. 2011
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    There are various tools used in today´s learning and teaching process. One of the tools which are widely used in Malaysian educational system since the implementation of Teaching Science and Mathematics in English (PPSMI) is the multimedia courseware. Based on the survey done with a group of form four and form five students regarding Lines and Planes in 3-Dimensions topic, the responses from the students were very positive towards the idea for this courseware and they had suggested the future courseware to include games as the module of learning.
  • Keywords
    computational geometry; computer games; courseware; knowledge management; multimedia computing; teaching; English; Malaysian educational system; knowledge transfer module; learning game; learning process; mathematics teaching; multimedia courseware; science teaching; teaching process; Computers; Courseware; Encyclopedias; Games; Industries; Knowledge transfer; Multimedia communication; Courseware; game; knowledge transfer; lines and planes; multimedia courseware;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    National Postgraduate Conference (NPC), 2011
  • Conference_Location
    Kuala Lumpur
  • Print_ISBN
    978-1-4577-1882-3
  • Type

    conf

  • DOI
    10.1109/NatPC.2011.6136270
  • Filename
    6136270