• DocumentCode
    3111073
  • Title

    An Emotion-Object-Interaction Framework for Exploration of Design Patterns of Massive Interpersonal Persuasion

  • Author

    Yamakami, Toshihiko

  • Author_Institution
    Software Solution, ACCESS, Chiba, Japan
  • fYear
    2013
  • fDate
    3-5 July 2013
  • Firstpage
    568
  • Lastpage
    572
  • Abstract
    Social media has been growing since the emergence of Web 2.0. Interpersonal diffusion has big potential for a new kind of media marketing. As the stay time in social media increases, it is crucial to make use of social media for marketing utilities. In order to cope with this need, it is important to create a framework for diffusion using a user experience diffusion mechanism. The large social graph capability of social networks has significant potential. However, the difficulty of controlling the behavior of social interaction presents challenges to coining a systematic methodology to deal with it. For facilitating the automation of user experience diffusion, the author proposes a framework called the "Emotion-Object-Interaction framework." The author discusses the best practices of the Emotion-Object-Interaction framework using the examples of social network services and mobile social games. The proposed framework focuses on the emotion of first user, then on symbolization of the emotion and interaction with it. This simple scheme provides a general framework for mass interpersonal persuasion.
  • Keywords
    Internet; graph theory; human factors; social networking (online); Web 2.0. interpersonal diffusion; automatic user experience diffusion mechanism; emotion symbolization; emotion-object-interaction framework; interaction symbolization; mass-interpersonal persuasion; massive-interpersonal persuasion design patterns; media marketing; mobile social games; social graph capability; social interaction behavior control; social media; social network services; utility marketing; Games; Media; Mobile communication; Social network services; Visualization; Web 2.0; Massive Interpersonal Persuasion; design framework; mobile social games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS), 2013 Seventh International Conference on
  • Conference_Location
    Taichung
  • Type

    conf

  • DOI
    10.1109/IMIS.2013.100
  • Filename
    6603735