• DocumentCode
    3112032
  • Title

    ParVox-a parallel splatting volume rendering system for distributed visualization

  • Author

    Li, P. Peggy ; Whitman, Scott ; Mendoza, Roberto ; Tsiao, James

  • Author_Institution
    Jet Propulsion Lab., California Inst. of Technol., Pasadena, CA, USA
  • fYear
    1997
  • fDate
    20-21 Oct 1997
  • Firstpage
    7
  • Abstract
    The paper presents a parallel volume rendering system, ParVox, for large volumes of 4D data sets in regular structured grids. A parallel volume rendering API based on the splatting algorithm constitutes the core of the ParVox system. A network interface program takes commands from an X Window based GUI, calls the API to perform the rendering functions, compresses the rendered images and sends them back to the GUI window. The ParVox system is designed for interactive, distributed visualization of large multiple time steps, multiple parameters volume datasets. The parallel splatting algorithm employs both object space decomposition and image space decomposition; an asynchronous image compositing scheme based on the direct send model reduces both the communication overhead and the synchronization overhead. The ParVox system architecture, the parallel algorithm and its implementation on the Cray T3D and the parallel wavelet compression algorithm are discussed extensively. The performance results and some optimization techniques are also presented
  • Keywords
    application program interfaces; data compression; data visualisation; image coding; parallel algorithms; rendering (computer graphics); utility programs; wavelet transforms; 4D data sets; GUI window; ParVox; X Window based GUI; asynchronous image compositing scheme; communication overhead; direct send model; distributed visualization; image space decomposition; interactive distributed visualization; large multiple time steps; large volumes; multiple parameter volume datasets; network interface program; object space decomposition; parallel algorithm; parallel splatting volume rendering system; parallel volume rendering API; regular structured grids; rendering functions; splatting algorithm; synchronization overhead; Algorithm design and analysis; Casting; Data visualization; Image analysis; Laboratories; Partitioning algorithms; Propulsion; Rendering (computer graphics); Round robin; Shearing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel Rendering, 1997. PRS 97. Proceedings. IEEE Symposium on
  • Conference_Location
    Phoenix, AZ
  • Print_ISBN
    0-8186-8265-5
  • Type

    conf

  • DOI
    10.1109/PRS.1997.628290
  • Filename
    628290