DocumentCode
3112320
Title
An algorithm for computing the shortest path of three spheres
Author
Chou, Chang-Chien ; Hsieh, Wan-Kuang ; Lee, Huei-Yuan
Author_Institution
Dept. of Inf. Manage., Lunghwa Univ. of Sci. & Technol., Gueishan
fYear
2008
fDate
12-15 Oct. 2008
Firstpage
1265
Lastpage
1270
Abstract
Computing the Euclidean shortest path among a plural number of spherical balls is an interesting problem in 3D computer graphics. Finding the Euclidean shortest path of three spheres is fundamental to the more general n-sphere problem. In this paper, we develop an exact algorithm for computing the shortest path of three spheres in 3D space. The problem is firstly reduced to a corresponding problem of computing the shortest path of three coplanar circles, and turns out to a two points and one circle path planning problem. After applying the general root formula of the shortest path of two points and one circle together with the method of axis rotation, the algorithm is build. Empirical results accompany a brute force method for comparison have shown the correctness and effectiveness of the proposed algorithm. This result can be applied in 3D computer graphics, computer-aided design and the molecular geometry.
Keywords
computational geometry; computer graphics; graph theory; 3D computer graphics; coplanar circle; path planning problem; three sphere Euclidean shortest path computing; Chemicals; Computational geometry; Computer graphics; Design automation; Information management; Joining processes; Path planning; Spectroscopy; computational geometry; distance among spheres; molecular geometry; path planning of spheres;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2008. SMC 2008. IEEE International Conference on
Conference_Location
Singapore
ISSN
1062-922X
Print_ISBN
978-1-4244-2383-5
Electronic_ISBN
1062-922X
Type
conf
DOI
10.1109/ICSMC.2008.4811457
Filename
4811457
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